Hey everyone, sorry I missed last week’s post. Between starting a new D&D group, rehearsing for my new improv group, and getting ready for Christmas, it sort of fell by the wayside. From now on, when I’m going to miss a week, I’ll make it known here. Speaking of, I will not be posting next week or the week after. I want to wish everyone the best possible holiday, no matter what holiday you celebrate.
Making characters with my new group recently, I realized that new players don’t always have the easiest time with their first character. I guess I hadn’t before because I’d always either been on the same level as them or had another person who knew the game as well as I did to help. It got me wondering: how could I make this easier?
I think the way to make creation easier for any system is to segment it. What I mean is break it up into parts for your players. Using D&D as an example, that would mean you do stats, skills, gear, everything separately. I also mean that you should keep the extraneous or unneeded choices away. So if one of your players is a Rogue, show them only the best feats for a rogue. This process takes more work on your part, but it pays off during the creation process.
So, with the proper prep, you can make the process of creation much easier on your first time players. It’s all about asking the right questions, knowing your stuff, and making decisive choices (believe me, they will waffle a lot). Also, never hurts to have multiple copies of your core book.
So, when next I write, it’ll be 2013 (unless the Mayans are right) and I’m going to start with a story about my new group and a brand new campaign building system made by yours truly. Hope to see you all next year!